The Development of Computer Assisted Language Learning (CALL)
As for the
development of CALL, Warschauer & Healey (1998) suggest that CALL can be
generally categorized based on three teaching methodologies dominant in ELT:
behavioristic CALL, communicative CALL, and integrative CALL.
😀 Behavioristic CALL is
recognized as the first phase of CALL. Most of CALL programs in this phase
entailed repetitive language drills-and-practice activities.
😀 Communicative
CALL,The focus of CALL in this phase is placed on using the language or
functions rather than analysis of language forms. But not in a drill format
like in the first phase.
😀 Integrative CALL,In
this phase, the computer serves as tool, in which the computer does not provide
learning material, but empowers users to actually use language. CALL in this
period is regarded as a shift from the use of the computer for drill and
tutorial purposed into a medium for extending education beyond the language
classroom.
Advantages and Disadvantages of CALL in Language Learning
😀 The use of CALL to
support in language learning provides students with the authenticity of the
input.
😀 CALL, especially
computer mediated communication or CMC, helps encourage foreign language
learners to produce comprehensible output.
😀 CALL is able to
provide learners with the kinds of information and support that they require to
complete individual tasks and to respond to the diversity of learner needs even
within a single classroom structure.
😀 Learner-centered
classes can be promoted by CALL.
Educational CALL Programs and ELT in Thailand
😀 Tutorial programs are
responsible for collecting, presenting and guiding information, teaching rules.
Students can learn content through questions. When the students answer, they
receive immediate feedback.
😀 Drill and Practice is
to review the content background knowledge.The questions will be repeated many
times.
😀 Demonstration is very
helpful with selfdirected learning. students will be encouraged to learn
by themselves.
😀 Simulation or
so-called problem solving is used, aiming to raise students’ critical thinking,
discussion skills and writing abilities
😀 Games are used to
provide a rich learning and teaching environment.
😀 Testing is a tool for
assessment and a method to determine what students know and do not know.
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